Ok, time to rant again…
And because this is my blog I will be harsh and ruthless against
the village idiots calling them names. I have to say that I am becoming more
and more frustrating with people slapping around with the contention that
wargaming is just playing with toy soldiers and paper of cardboard. Simply put they are snobbish idiots who do
not even bother to do some research on what their hobby. It has been created as
a training tool people forget. Plus they do not even bother to really
understand what a simulation is.
I have a couple of definitions for them, elitists or ignorant;
but you can also group them in the large group of silly, obnoxious idiots,
because in the end it is what they are.
Elitist because they cannot conceive people play
wargames for a bit more than bantering.
In the end they took so much pride in “playing with toy soldiers” to set them
apart from the masses that they are unable and unwilling to accept that people can
play wargames for reasons other than set them apart of the masses. And you dare
to say you are playing for research, understanding and knowledge you are immediately
ridiculed.
Ignorant, ignorant because in the end it is what they are.
They do not even know the story of their own purported hobby, they are unable
to glean any knowledge and knowledge from their own pastime. They are stupid
people in the end, and they are one of the two categories of people who is badmouthing wargaming.
Of course not everyone who fails to understand the deeper
implications of wargaming fit in that description but I have found a couple of
places where people fitting in that description abound, namely The Miniature
Page and Boardgame Geek, there is also
Mark Pitcavage on Consimworld, but he tends to represent just a nauseating
single person minority on CSW with yells that are repetitive and groundless.
The other two communities tend to have much more representative of what I call “the
pseudo-wargamer” community.
But what wargaming is and why I play them? Defining a
wargame is quite difficult. I will go for the best definition I have found,
Peter Perla’s one. By the way Peter is an acquaintance and one of the most
interesting person I have ever meet.
‘A Wargame is a
warfare model or simulation whose operation does not involve the activites of
actual military forces, and whose sequence of events affects and is, in turn,
affected by the decisions made by players representing the opposing sides.’
Now it is a model, a simulation if you prefer. It is not a recreation.
You will not shot at, you will not fear
death. But is this lack of the gritty reality of combat sufficient to invalid
the model? I think not. A lot of combat decisions are taken by officers who are
not directly under fire, in some instance they have not even previous combat
experience. Wargaming is thus a prime
tool to explore decision making involved in combat and conflict situations. Nothing more, nothing less.
Put in another and better form , stealing from professor
Sabin’s “Simulating War” book:
‘They attempt to
simulate aspects of a real or imaginary conflict involving such military
forces, and to do so with at least some concern for accuracy and “realism”.
Finally they do this in the form of a game, which players can win or lose by making decisions which need
not to be the same as those of the
actual commanders.’
I will give you an example. There is a rather good series of
games on WW2 and modern air combat called Fighting Wings series. They have been
designed by a former US Navy and ANG pilot, Jim Webster. They are complex (I can hear professor Phil
screaming “they are too complex!” while I answer “no they have a good compromise”).
One of these days I will post a more detailed review, but for today they will
be used to give you some insights on wargaming. So grab your parachute and follow
me.
Fighting Wings
Fighting wings is a detailed model. For each aircraft
modelled you have a counter to track it is position on the map,
a sheet to record
speed and altitude and optional aspect and a data card containing all relevant
data from engine performance, turning radius at different altitudes, gun armament and payload.
It is extremely
detailed.
Details come to a price. Price is time. Time spent for a
tour supposed to represent 4 seconds of real time. Now people will say that
this factor alone will invalidate the simulation factor. Combat pilots are
facing a time pressure, their decisions are taken in split seconds so how a
game where 4 seconds of real time are taking several minutes to be executed can purport to be a
simulation?
Boo Hiss… Jim you have
failed… simluationist you have been proved wrong… this is just an overcomplex
game claiming to be realists. If you want a simulation buy two fighters and do
it for real.
Yawn... same comments repeated ad nauseam. First problem,
what are we simulating here? The pilot moving the stick or the dynamics of air
to air combat? According to Jim Webster the games are not dogfight games, they
are games about planes that are dogfighting. Being him both a professional and
the designer I would say we have to at least consider his statement. I would
also argue that his statement is correct, it also shown the multifaceted
meaning of the term “simulation”. Fighting Wings wonderfully models the dynamics of
dogfighting; altitude, energy management, differences in pilot training and the
difficulties in coordinating several planes. It is not putting you in the
cockpit but its educational value is not diminished by that. Actually if you
are interested in understanding the whys of air combat I feel it is much more
effective than top of the line computer flight simulator with their purported
realism and their real time approach. It allow you to understand the pro and
cons of different manoeuvres, the dangers of ending up without energy and the
trade off in engaging and disengaging.
I will also add that while manoeuvres are performed in
seconds during combat they are not conceived in seconds. They are studied,
discussed, rehearsed outside actual combat and then used as SOP during combat
itself.
My conclusion is that Fighting Wing is indeed a simulation of
air combat and a very good one even if does not put you into a cockpit sweating
and fearing to die. If you need these
two elements to have a simulation of combat probably you have serious problem
on your ability to read a dictionary.
I would conclude today early afternoon rant with a quote
from a certain Baron von Muffling, a Prussian with something to say about combat,
after having seen the father of all wargames Von Reisswitz’s Kregsspiel:
'This is not a game! This is training for war! I must
recommend it to the whole army!'
And with that I would encourage the latest idiots
encountered on TMP to just go to hell with their unpainted toy soldiers having demonstrated that they does not even
known the history behind my hobby.
Note: all pictures from Boardgamegeek.com, due to the fact the bulk of my collection is at home and I am still without camera...
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